Archetypesin Remnant: From the Ashesare a component of Character Creation.Archetypes take the place of traditional Classes found in many RPG titles, without locking players into aparticular playstyle or set of equipment and abilities. Instead, Archetypes determine your starting loadout which is comprised of Weapons, Armor, Weapon Modsand Traits, and they can also help players form the basis for their build early in the game.There are three Archetypes to choose from, each with their own advantages and disadvantages, all of which can aid players depending on their preferred playstyle, skill level, and other factors.
It is important to note that because there are no limitations on what a character is ableto equip or the Traitsthey can acquire, players are free to build their character how they wish. Additionally, all starting Weapons, Armorand Weapon Modsfor all Archetypes are available for purchase from Rigsand McCabein Ward 13. All Traitscan also be discovered by any player, regardless of archetype chosen, so you will never miss out on anything by picking one archetype over the other.
All Archetypes in Remnant: From the Ashes
Scrapper
The Scrapper excels in close-range combat. Wielding a shotgun and a hammer, anddecked in heavy armor, the Scrapper can take much more damage before needing to heal and is highly proficient at dispatching enemies up close and without too much need for accuracy. The Scrapper also starts with a weapon mod thatdeals Fire Damage, with a chance toinflict a damage-over-time effect which is highly effective against The Root, who are the most prominent enemy types early on.
- Starting Traitincreases melee damage, giving them an edge when getting up close and personal
- Armorgrants the highest armor rating among all starting armor. Its Set Bonus also increases damage dealt from all sources while reducing damage taken by 15% when within a 5m range.
- Shotgunhas very limited range, but is incredibly powerful up close.
- A good pick forplayers who require a little more defense and those who wish to smash through the early levels with little regard for strategy.
Starting Loadout
Weapons
Shotgun
Repeater Pistol
Scrap Hammer
Armor
Scrapper Helmet
Scrapper Bodyplate
Traits
Vigor
Endurance
Warrior
Weapon Mod
Hot Shot
Ex-Cultist
The Ex-Cultistis equipped with a coach gun which fares better at range than the Scrapper's shotgun, but only slightly. The Ex-Cultist's strengths liein their ability to be self-sufficient. Starting with a Weapon Mod that heals them and their teammates is very valuable when learning the ropes, and will also helpconserve on consumables for when you really need them. During co-op play, their Weapon Mod is even more important as it allows them to save Dragon Heart charges for reviving teammates instead of healing.Skillful management of this Weapon Mod's ability allows for a good amount of survivability.
- Starting Traitsynergizes very well with the Weapon Mod, allowing them togenerate moreMod Power (energy) and heal more often.
- Starting ArmorSet Bonus also synergizes with the Weapon Mod, increasing its duration and applying a very small, passive Mod Power generation.
- Very high survivability with less reliance on consumables or Dragon Heartcharges.
- Coach Gunallows for some effectiveness in ranged encounters, but is best used from close to medium range.
- Agreat pickfor solo players, but also excels in teams.
Starting Loadout
Weapons
Coach Gun
Repeater Pistol
Scrap Hatchet
Armor
Cultist Hat
Cultist Duster
Cultist Britches
Traits
Vigor
Endurance
Spirit
Weapon Mod
Mender's Aura
Hunter
The Hunterstarts off with weapons and mods that center around dealing damage and exploiting enemy weak spots. They excel in dealing damage from afar but may have difficulty in enclosed spaces with their long gun. The Hunter's startingTrait is also conducive to a stealthy playstyle or for preventing ambushes which can offer some survivability. TheirWeapon Mod allows them to see enemies through walls, allowing for strategizing and pinpointing certain enemies from within cover. It also increases their chance to critically hit marked opponents, further increasing damage potential.
- Starting Traitis useful for picking off enemies before they become aware of you.
- Starting Weapon Modis incredibly useful for both solo and team play, particularly for coordinating damage phases against the toughest Bosses.
- Starting ArmorSet bonus boosts weak spot damage, rewarding accurate gunplay while also reducing weapon spread.
- Highest early damage potential and longest range, but does not have many early options for survivability.
- A good pick for players who like to pick off enemies from a distance, as well as those who enjoy high damage capabilities.
Starting Loadout
Weapons
Hunting Rifle
Repeater Pistol
Scrap Sword
Armor
Hunter Shroud
Hunter Trenchcoat
Hunter Pants
Traits
Vigor
Endurance
Shadow Walker
Weapon Mod
Hunter's Mark
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