This article gives tips about training the Fletching skill.
Contents
- 1 Starting off
- 2 Zero time methods
- 2.1 Darts
- 2.2 Bolts
- 3 Semi-zero time methods
- 3.1 Tipping bolts
- 3.2 Arrows
- 3.3 Javelins
- 4 Other methods
- 4.1 Level 1–5: Headless arrows
- 4.2 Level 1–5/10: Arrow shafts
- 4.3 Level 5–99: Bows
- 4.4 Level 40–80: Battlestaves
- 4.5 Level 92–99: Redwood shields
Starting off[edit | edit source]
Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.
Quest | Experience reward | Fletching requirement | Other requirements |
---|---|---|---|
Big Chompy Bird Hunting | 262 | 5 | 30 , 30 |
Animal Magnetism | 1,000 | - | 18 , 19 , 30 , 35 |
Zogre Flesh Eaters | 2,000 | 30 (if fletching your own comp ogre bow) | 4 , 8 , 30 |
The Fremennik Trials | 2,812 | 25 (if crafting your own lyre) | 40 , 40 (if crafting your own lyre) |
Temple of Ikov | 8,000 | - | 42 , 40 |
Total | 14,074 |
Zero time methods[edit | edit source]
Fletching can be trained entirely while doing other activities, meaning that the skill is considered passive and can be trained in "zero time". Activities which involve a lot of running or have downtime, and do not require full inventory space are well-suited for Fletching training, such as questing, training Agility, training Hunter (excluding black salamanders and black chinchompas), farm runs, training Slayer, subduing Wintertodt etc.
Darts[edit | edit source]
Fletching darts is arguably the most feasible option for zero time training. Fletching them only requires two clicks per a set of darts, offers high experience per action, and does not interrupt movement. Dart tips also have a steady supply on the Grand Exchange. However, this method can be expensive and may require a large amount of capital to buy all the dart tips and feathers needed. Most common and usually the cheapest options are amethyst, mithril, or adamant.
The Tourist Trap quest is not required to fletch darts, only for smithing dart tips.
Tip: If you are not click-savvy, consider fletching darts on mobile with two fingers tapping feathers and dart tips one after another. It is possible to fletch 2–4 sets of darts per tick or more this way.
Note that some players may have to change an account setting to allow two-click dart fletching, as the default setting is to use the crafting menu since the Easter 2023 update.
Level | Item | Materials | Experience (per dart) | Max Experience (per buy limit) | Material cost (per dart) | Profit (per dart) | GP/XP | |
---|---|---|---|---|---|---|---|---|
10 | Bronze | 1.8 | 23,400 | −39 | −21 | -11.67 | ||
22 | Iron | 3.8 | 49,400 | −47 | −17 | -4.47 | ||
37 | Steel | 7.5 | 97,500 | −45 | −43 | -5.73 | ||
52 | Mithril | 11.2 | 224,000 | −86 | −82 | -7.32 | ||
67 | Adamant | 15 | 300,000 | −196 | −170 | -11.33 | ||
81 | Rune | 18.8 | 206,800 | −1,147 | −950 | -50.53 | ||
90 | Amethyst | 21 | 231,000 | −452 | −211 | -10.05 | ||
95 | Dragon | 25 | 275,000 | −1,508 | −195 | -7.80 |
Bolts[edit | edit source]
Fletching bolts (attaching feathers to unfinished bolts) works similarly to darts, but it offers less experience per action compared to darts, and some options aren't viable due to low supply or low buy limits.
Level | Item | Materials | Experience (per bolt) | Material Cost (per bolt) | Profit (per bolt) | GP/XP | |
---|---|---|---|---|---|---|---|
9 | Bronze | 0.5 | −14 | −12 | -24.00 | ||
24 | Blurite | 1 | N/A | N/A | N/A | ||
39 | Iron | 1.5 | −12 | −5 | -3.33 | ||
43 | Silver | 2.5 | −10 | −5 | -2.00 | ||
46 | Steel | 3.5 | −56 | −8 | -2.29 | ||
54 | Mithril | 5 | −79 | −3 | -0.60 | ||
55 | Broad[1] | 3 | −57 | −5 | -1.67 | ||
61 | Adamant | 7 | −172 | −156 | -22.29 | ||
69 | Rune | 10 | −108 | −58 | -5.80 | ||
84 | Dragon | 12 | −759 | −62 | -5.17 |
- ^ Requires the broader fletching Slayer Reward.
Semi-zero time methods[edit | edit source]
Some methods of Fletching training can be done running or in between other activities but create products at a constant rate, rather than darts or bolts which give experience every two clicks and can be made quickly. The actions are done every two game ticks (1.2 seconds) and in sets of 10 or 15, requiring periodic requeueing to make another set. These methods open a dialogue window upon creation which can delay the actions, making them less feasible for actions like Agility where there is constant interruption, but are still useful.
Tipping bolts[edit | edit source]
Some options are not viable due to low supply, low trade volume of material or product, or low buy limits, and often require a large amount of capital.
Level | Item | Materials | Experience (per bolt) | Max Experience (per hour)[1] | Material cost (per bolt) | Profit (per bolt) | GP/XP | Volume | |
---|---|---|---|---|---|---|---|---|---|
11 | Opal-tipped bronze bolts | 1.6 | 48,000 | −82 | 12 | 7.50 | 67604 | ||
26 | Jade-tipped blurite bolts[2] | 2.4 | 72,000 | −12 | −12 | -5.00 | N/A | ||
41 | Pearl-tipped iron bolts | 3.2 | 96,000 | −74 | 19 | 5.94 | 86256 | ||
48 | Red topaz-tipped steel bolts | 3.9 | 120,000 | −264 | 39 | 10.00 | 158745 | ||
51 | Barbed-tipped bronze bolts | 9.5 | 285,000 | −153 | 1 | 0.11 | 159859 | ||
56 | Sapphire-tipped mithril bolts | 4.7 | 141,000 | −116 | 14 | 2.98 | 201955 | ||
58 | Emerald-tipped mithril bolts | 5.5 | 165,000 | −133 | 27 | 4.91 | 571323 | ||
63 | Ruby-tipped adamant bolts | 6.3 | 189,000 | −101 | 15 | 2.38 | 1511425 | ||
65 | Diamond-tipped adamant bolts | 7 | 210,000 | −179 | 9 | 1.29 | 2548146 | ||
71 | Dragonstone-tipped runite bolts | 8.2 | 246,000 | −983 | 5 | 0.61 | 1841355 | ||
73 | Onyx-tipped runite bolts | 9.4 | 282,000 | −8,820 | 170 | 18.09 | 777455 | ||
76 | Amethyst-tipped broad bolts[3] | 10.6 | 318,000 | −273 | −35 | -3.30 | 436556 |
- ^ Assumes 3,000 actions of 10 per hour.
- ^ Blurite bolts in all forms are untradeable.
- ^ Requires the broader fletching slayer reward.
Adding tips to dragon bolts can be more profitable, but requires a large amount of capital, and some options are not viable due to low supply, low trade volume of material or product, or low buy limits.
Level | Item | Materials | Experience (per bolt) | Max Experience (per hour)[1] | Material cost (per bolt) | Profit (per bolt) | GP/XP | Volume | |
---|---|---|---|---|---|---|---|---|---|
84 | Opal | 1.6 | 48,000 | −777 | 92 | 57.50 | 5885 | ||
Jade | 2.4 | 72,000 | −777 | 115 | 47.92 | 15187 | |||
Pearl | 3.2 | 96,000 | −764 | 106 | 33.13 | 14502 | |||
Red Topaz | 4 | 120,000 | −913 | 52 | 13.00 | 0 | |||
Sapphire | 4.7 | 141,000 | −710 | 44 | 9.36 | 31954 | |||
Emerald | 5.5 | 165,000 | −754 | −9 | -1.64 | 1204 | |||
Ruby | 6.3 | 189,000 | −782 | 50 | 7.94 | 773172 | |||
Diamond | 7 | 210,000 | −860 | 40 | 5.71 | 669070 | |||
Dragonstone | 8.2 | 246,000 | −1,630 | 55 | 6.71 | 44734 | |||
Onyx | 9.4 | 282,500 | −9,467 | 101 | 10.74 | 79513 |
- ^ Assumes 3,000 actions of 10 per hour.
Arrows[edit | edit source]
Level | Item | Materials | Experience (per arrow) | Max Experience (per hour)[n 1] | Material cost (per arrow) | Profit (per arrow) | GP/XP | |
---|---|---|---|---|---|---|---|---|
1 | Headless | 1 | 45,000 | −3 | 5 | 5.00 | ||
1 | Bronze | 1.3 | 58,500 | −10 | −7 | -5.38 | ||
15 | Iron | 2.5 | 112,500 | −15 | −9 | -3.60 | ||
30 | Steel | 5 | 225,000 | −36 | −12 | -2.40 | ||
45 | Mithril | 7.5 | 337,500 | −42 | −39 | -5.20 | ||
52 | Broad[n 2] | 10 | 450,000 | −63 | N/A | -6.30 | ||
60 | Adamant | 10 | 450,000 | −108 | −99 | -9.90 | ||
75 | Rune | 12.5 | 562,500 | −268 | −200 | -16.00 | ||
82 | Amethyst | 13.5 | 607,500 | −246 | −54 | -4.00 | ||
90 | Dragon | 15 | 675,000 | −1,368 | −74 | -4.93 |
- ^ Assumes 3,000 actions per hour.
- ^ Requires the broader fletching Slayer reward.
Javelins[edit | edit source]
Level | Item | Materials | Experience (per javelin) | Max Experience AFK (per hour)[1] | Max Experience Tick Manipulate (per hour)[2] | Material cost (per javelin) | Profit (per javelin) | GP/XP | |
---|---|---|---|---|---|---|---|---|---|
3 | Bronze | 1 | 45,000 | 60,000 | −42 | −22 | -22.00 | ||
17 | Iron | 2 | 90,000 | 120,000 | −26 | −23 | -11.50 | ||
32 | Steel | 5 | 225,000 | 300,000 | −51 | −50 | -10.00 | ||
47 | Mithril | 8 | 360,000 | 480,000 | −119 | −96 | -12.00 | ||
62 | Adamant | 10 | 450,000 | 600,000 | −173 | −125 | -12.50 | ||
77 | Rune | 12.4 | 558,000 | 744,000 | −563 | −409 | -32.98 | ||
84 | Amethyst | 13.5 | 607,500 | 810,000 | −702 | −350 | -25.93 | ||
92 | Dragon | 15 | 675,000 | 900,000 | −914 | −141 | -9.40 |
- ^ Assumes 3,000 actions of 15 per hour.
- ^ Assumes 4,000 actions of 15 per hour. The first 2 sets of javelins are made in rapid succession, so restarting the cycle every time 2 sets are made, will allow players to increase actions and xp gained per hour.
Other methods[edit | edit source]
Level 1–5: Headless arrows[edit | edit source]
A profitable way of training Fletching is to fletch headless arrows using arrow shafts and feathers. This grants 15 experience per action, for 1 experience per headless arrow fletched.
Level 1–5/10: Arrow shafts[edit | edit source]
The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.
- Experience needed: 388
- Logs needed to Level 5 / 10: 78 / 233
- Time: 150 seconds
- Logs cost to Level 5 / 10 = 8,295 / 24,465
- Arrow shafts = 1,185 / 3,465
- Total Profit/Loss to Level 5 / 10 = −7,110 / −21,000
Level 5–99: Bows[edit | edit source]
Making bows is a very slow method of training Fletching, but it requires a low amount of effort and is usually cheap or profitable. Fletching unstrung bows is more AFK-able but yields less experience per hour, stringing bows is faster but requires paying more attention. Since fletching unstrung bows takes 3-ticks per bow, fletching an inventory takes 48.6 seconds; stringing bows takes 2-ticks per bow which makes an inventory take 16.8 seconds to string.
This section will show the time and number of either logs or unstrung bows and bowstrings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the amounts of the materials involved: logs, bow strings, unstrung bows and finished bows.
The below table assumes 1,700 bows are fletched per hour, and 2,450 bows are strung per hour.
Levels | Bow type | XP/action | XP/h (fletching) | XP/h (stringing) | XP needed | Logs/unstrung bows and bow strings needed | Logs cost | Unstrung bows and bowstrings cost | Total profit/loss (fletching) | Total profit/loss (stringing) | GP/XP (fletching) | GP/XP (stringing) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5–10 | Shortbow | 5 | 8,500 | 12,250 | 764 | 153 | 16,065 | 17,136 | −11,934 | −11,016 | -15.60 | -14.40 |
10–20 | Longbow | 10 | 17,000 | 24,500 | 3,315 | 332 | 34,860 | 31,540 | −31,540 | −24,900 | -9.50 | -7.50 |
20–25 | Oak shortbow | 16.5 | 28,050 | 40,425 | 3,367 | 205 | 14,760 | 23,575 | −8,610 | −16,810 | -2.55 | -4.97 |
25–35 | Oak longbow | 25 | 42,500 | 61,250 | 14,548.5 | 582 | 41,904 | 61,110 | −30,264 | −28,518 | -2.08 | -1.96 |
35–40 | Willow shortbow | 33.33 | 56,525 | 81,462.5 | 14,816.5 | 445 | 51,175 | 57,405 | −31,595 | −21,360 | -2.13 | -1.44 |
40–50 | Willow longbow | 41.5 | 70,550 | 101,675 | 64,093.65 | 1,545 | 177,675 | 247,200 | −61,800 | −24,720 | -0.96 | -0.39 |
50–55 | Maple shortbow | 50 | 85,000 | 122,500 | 65,279.15 | 1,306 | 18,284 | 197,206 | 67,912 | 30,038 | 1.04 | 0.46 |
55–65 | Maple longbow | 58.3 | 99,025 | 142,712.5 | 282,771.15 | 4,851 | 67,914 | 955,647 | 475,398 | 451,143 | 1.68 | 1.60 |
65–70 | Yew shortbow | 67.5 | 114,750 | 165,375 | 288,156.85 | 4,269 | 1,122,747 | 1,156,899 | −328,713 | 516,549 | -1.14 | 1.79 |
70–80 | Yew longbow | 75 | 127,500 | 183,750 | 1,248,440.35 | 16,646 | 4,377,898 | 7,707,098 | 1,914,290 | 1,498,140 | 1.53 | 1.20 |
80–85 | Magic shortbow | 83.3 | 141,100 | 203,350 | 1,272,516.35 | 15,277 | 16,682,484 | 11,961,891 | −6,019,138 | 412,479 | -4.73 | 0.32 |
85–99 | Magic longbow | 91.5 | 155,550 | 224,175 | 9,775,779.25 | 106,840 | 116,669,280 | 126,071,200 | 320,520 | 15,598,640 | 0.03 | 1.60 |
Level 40–80: Battlestaves[edit | edit source]
Fletching battlestaves requires one piece of Celastrus bark, and yields 80 experience per bark. Only level 40 is needed to fletch a battlestaff, which makes it a better training method than fletching bows in this level range. At level 80, players can fletch magic shortbows which yields more experience per action.
- Experience needed: 1,948,844
- Celastrus barks needed: 24,361
- Time: 17 hours 40 minutes
- Experience rate: 110,000 experience per hour
- Celastrus barks cost = 212,208,671
- Battlestaves = 199,321,702
- Total Profit/Loss = −12,886,969
- Per XP = -6.61
- Total Profit/Loss = −12,886,969
Level 92–99: Redwood shields[edit | edit source]
Redwood shields are an alternative method to fletching bows. Fletching one shield requires two redwood logs, and gives 216 experience per shield.
- Experience needed: 6,517,178
- Redwood logs needed: 60,346
- Time: 38 hours 35 minutes
- Experience rate: 168,000 experience per hour
- Redwood logs cost = 34,578,258
- Redwood shields = 10,530,377
- Total Profit/Loss(fletching) = −24,047,881
- Per XP = -3.69
- Total Profit/Loss(fletching) = −24,047,881
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