Toxic blowpipe (2024)

EmptyCharged

Toxic blowpipe (empty)
Toxic blowpipe (1)
Released8 January 2015 (Update)
Also calledBp, Blowpipe
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle, Drop
Worn optionsNone (?)
DestroyN/A
ExamineFires darts while coating them with venom.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.3 kg
Grand Exchange
Exchange4,613,657 coins (info)
Buy limit8
Daily volume1,880

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Advanced data
Item ID12924

Toxic blowpipe (empty)Toxic blowpipe? (edit)EmptyChargedBp, Blowpipe? (edit)Toxic blowpipe (2)Toxic blowpipe (3)? (edit)File:Toxic blowpipe (empty).pngFile:Toxic blowpipe.png8 January 2015 (Update)? (edit)YesNo? (edit)YesNo? (edit)? (edit)YesNo? (edit)YesNo? (edit)? (edit)Dismantle, DropWield, Check, Unload, Uncharge? (edit)None (?)Check? (edit)N/AIf you uncharge the blowpipe, all scales and darts will fall out.Fires darts while coating them with venom.120000120,000 coinstrue72,000 coins48,000 coins72000? (edit)0.3000.500? (edit)0.3 kg0.5 kg? (edit)noyesToxic blowpipe (empty)Toxic blowpipe04613657Not sold4,613,657 coins (info)infobox-cell-hiddeninfobox-cell-shown-8? (edit)8-1,880-

Not soldNo data to display

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Item? (edit)1292412926? (edit)1292412926Versions: 2Default version: Charged

The toxic blowpipe is a two-handed dart weapon that requires 75 Ranged to wield. It is made by using a chisel on a tanzanite fang, requiring 78 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled.

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a loss of −293,657 coins.

Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor.

It can hold up to 16,383 scales and 16,383 darts.

Contents

  • 1 Combat stats
  • 2 Special attack
  • 3 Creation
  • 4 Charging and costs
    • 4.1 Cost of use per hour
    • 4.2 Scale to dart ratio
  • 5 Ornament kit
  • 6 Products
  • 7 Used in recommended equipment
    • 7.1 Special attack
  • 8 Comparison between other ranged weapons
  • 9 Concept art
  • 10 Changes
  • 11 Trivia
  • 12 References

Combat stats[edit | edit source]

EmptyCharged

Toxic blowpipe (6)Attack bonusesToxic blowpipe (7)Toxic blowpipe (8)
Toxic blowpipe (9)Toxic blowpipe (10)Toxic blowpipe (11)Toxic blowpipe (12)Toxic blowpipe (13)
+0+0+0+0+30
Toxic blowpipe (14)Defence bonuses
Toxic blowpipe (15)Toxic blowpipe (16)Toxic blowpipe (17)Toxic blowpipe (18)Toxic blowpipe (19)
+0+0+0+0+0
Toxic blowpipe (20)Other bonusesSlot
Toxic blowpipe (21)Toxic blowpipe (22)Toxic blowpipe (23)Toxic blowpipe (24)Toxic blowpipe (25)
+0+0+0%+0List

+0+0+0+0+0+0+0+0+30+30+0+0+0+0+0+0+0+0+0+0+0+0? (edit)+0+20? (edit)+0+20+0+0+0%02hToxic blowpipe (26)List35Thrown? (edit)Toxic blowpipe (27)Toxic blowpipe (28)? (edit)136136? (edit)Toxic blowpipe (29)Toxic blowpipe (30)? (edit)139139Versions: 2

Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
Toxic blowpipe (31)AccurateRangedAccurate3 ticks (1.8s)5 tilesToxic blowpipe (32) Toxic blowpipe (33)+3 Ranged
Toxic blowpipe (34)RapidRangedRapid2 ticks (1.2s)5 tilesToxic blowpipe (35) Toxic blowpipe (36)None
Toxic blowpipe (37)LongrangeRangedLongrange3 ticks (1.8s)7 tilesToxic blowpipe (38) Toxic blowpipe (39) Toxic blowpipe (40)+3 Defence

Special attack[edit | edit source]

Toxic blowpipe (41)
Toxic blowpipe (42)

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Similar to the Saradomin godsword special attack, if the target dies from the special attack, it will still heal the player based on what they would have hit if the target had more Hitpoints; for example, if the hit was calculated to deal 20 damage and the target only has 4 Hitpoints, it will heal the player by 10 Hitpoints. For certain monsters, it heals based on the damage dealt before calculating damage reduction, such as Vorkath during its acid phase (where it will take 50% reduced damage), kurasks that have 100% damage resistance to most weaponry, or Akkha during his melee and ranged states which are 100% resistant to Ranged attacks.

Creation[edit | edit source]

Requirements
SkillLevelXP
Toxic blowpipe (43) Fletching78 (b)120
Members
Toxic blowpipe (44)
Ticks0 (0s)
ToolsToxic blowpipe (45)FacilitiesNone
Materials
ItemQuantityCost
Toxic blowpipe (46)Tanzanite fang14,557,092
Total cost4,557,092
Toxic blowpipe (47)Toxic blowpipe (empty)14,613,657
Profit56,565

Charging and costs[edit | edit source]

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 3,538,728 coins for the zulrah scales to fully charge. The blowpipe has a 1/3 chance to not use scales when firing, thus on average two scales are used for every three shots fired. A fully charged blowpipe lasts eight hours and 12 minutes of non-stop combat with rapid attack style, or 12 hours and 17 minutes with accurate style.

At the current price, the toxic blowpipe costs 142.56 coins per shot, excluding the cost of darts. When charged with scales, the toxic blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will give players all darts and scales the blowpipe currently contains back to them.

Cost of use per hour[edit | edit source]

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, equating to up to 2,000 Zulrah's scales used per hour. This makes the base cost per hour 432,000 coins.

These values are for continuous usage and assume use of either Ava's assembler, or Ava's accumulator if not picking up used ammo.

DartToxic blowpipe (48)Dart cost/hr

(assembler)

Total cost/hr

(assembler)

Dart cost/hr

(accumulator)

Total cost/hr

(accumulator)

Toxic blowpipe (49)Mithril dart+92,400434,4003,360435,360
Toxic blowpipe (50)Adamant dart+1714,400446,40020,160452,160
Toxic blowpipe (51)Rune dart+26121,200553,200169,680601,680
Toxic blowpipe (52)Amethyst dart+28149,400581,400209,160641,160
Toxic blowpipe (53)Dragon dart+35784,8001,216,8001,098,7201,530,720

Scale to dart ratio[edit | edit source]

Average usage of ammunition using the Toxic Blowpipe is described by the formulas below:

Assembler: Scales=103*Darts

Accumulator: Scales=5021*Darts

Attractor: Scales=53*Darts

No Ava's: Scales=23*Darts

Ornament kit[edit | edit source]

The blowpipe can be cosmetically enhanced via the Trailblazer reloaded blowpipe ornament kit to change its appearance into that of the blazing blowpipe. To apply the kit, the blowpipe must be emptied of scales and darts.

Products[edit | edit source]

ItemMembersSkillsXPMaterials
Toxic blowpipe (54)Blazing blowpipe (empty)
Toxic blowpipe (55)
  • None
  • None

Used in recommended equipment[edit | edit source]

RankMethod
3Abyssal Sire/Strategies (Phase 1 Ranged)
3Abyssal Sire/Strategies (Phase 2 Ranged)
3Alchemical Hydra/Strategies (Ranged)
1Aviansie/Strategies (Ranged - Prayer)
1Aviansie/Strategies (Ranged)
1Aviansie/Strategies (Ranged - Low Risk)
3Cerberus/Strategies (Ranged)
2Chambers of Xeric/Strategies (Great Olm)
1, 3Chambers of Xeric/Strategies (Baby Muttadile)
2Chambers of Xeric/Strategies (Big Muttadile)
1Chambers of Xeric/Strategies (Mage Vanguard)
4Chaos Elemental/Strategies (Ranged)
2Chaos Fanatic/Strategies (Ranged)
3Dagannoth Kings/Strategies (Tribrid (All Kings))
2Dagannoth Kings/Strategies (Range)
1Demonic gorilla/Strategies (upgrades and downgrades)
1Ecumenical key/Strategies (Ranged)
2Fortis Colosseum/Strategies (Mage)
2Fortis Colosseum/Strategies (Melee)
2Fortis Colosseum/Strategies (Ranged)
3General Graardor/Strategies (Ranged Attacker)
2Green dragon/Strategies (Ranged)
2Grotesque Guardians/Strategies (Ranged switches)
1, 2, 3, 4Inferno/Strategies (On task)
1, 2, 3, 4Inferno/Strategies (Learners)
1, 4Kalphite Queen/Strategies (high DPS (phase two))
3Krystilia/Strategies (Ranged)
1Krystilia/Strategies (Defence and Prayer)
1Krystilia/Strategies (Dragonhide (Melee + Ranged))
4The Leviathan/Strategies (Ranged)
1Lizardman shaman/Strategies (Ranged)
1, 3The Mimic/Strategies (Ranged)
2Nex/Strategies
2Nightmare Zone/Strategies (Ranged (Absorption, AFK))
2Nightmare Zone/Strategies (Ranged)
4Phantom Muspah/Strategies (Magic & Ranged)
3Phantom Muspah/Strategies (Ranged)
2Revenants/Strategies (Ranged)
1Scurrius/Strategies (Range (high level))
4Skotizo/Strategies (Ranged)
1Slayer task/Suqah (Ranged (North))
1Slayer task/Wyrms (Ranged)
3Slayer training (Ranged (Wilderness))
1Slayer training (Ranged)
1Theatre of Blood/Hard Mode (Ranger)
1Theatre of Blood/Strategies (Ranger)
4Tombs of Amascut/Strategies (Ranged switch)
1Tombs of Amascut/Strategies (Akkha)
3Tormented Demon/Strategies (Ranged switch)
1TzHaar Fight Cave/Strategies (Pure)
1TzHaar Fight Cave/Strategies (Void)
1TzHaar Fight Cave/Strategies (Ranged)
1TzHaar Fight Cave/Strategies (Ranged+Guthan's)
1TzHaar Fight Cave/Strategies (Tank)
3Ultimate Ironman Guide/Equipment
1Vorkath/Strategies (Ranged (blowpipe))
3Zulrah/Strategies (Magic & Ranged)

Special attack

RankMethod
2Abyssal Sire/Strategies (Phase 2 Ranged)
2Alchemical Hydra/Strategies (Ranged)
2Cerberus/Strategies (Ranged)
1Chambers of Xeric/Challenge Mode (Ranged)
1Chambers of Xeric/Challenge Mode/Strategies (Ranged)
1Chambers of Xeric/Strategies (Ranged)
1Commander Zilyana/Strategies (Ranged)
4Dagannoth Kings/Strategies (Tribrid (All Kings))
1Dagannoth Kings/Strategies (Range)
1Demonic gorilla/Strategies (upgrades and downgrades)
1General Graardor/Strategies (Solo (Ranged 6:0))
1General Graardor/Strategies (Solo (Ranged 7:0))
3Grotesque Guardians/Strategies (Melee)
2Inferno/Strategies (Learners)
1K'ril Tsutsaroth/Strategies (Ranged attacker)
1K'ril Tsutsaroth/Strategies (Ranged tank)
1K'ril Tsutsaroth/Strategies (Solo Ranged)
3Kalphite Queen/Strategies (mid-game players (phase two))
2Kalphite Queen/Strategies
3Kraken/Strategies (Magic)
3Kree'arra/Strategies (Tbow / Bowfa)
3Nex/Strategies
4Phantom Muspah/Strategies (Magic & Ranged)
2Scurrius/Strategies (Range (high level))
1Slayer training (Ranged)
3Tombs of Amascut/Strategies (Ranged switch)
2Tormented Demon/Strategies (Ranged switch)
3Ultimate Ironman Guide/Equipment
3The Whisperer/Strategies (Magic)
1Zulrah/Strategies (Ranged)

Comparison between other ranged weapons[edit | edit source]

Ranged weapons comparison table ()
NameToxic blowpipe (56) level requiredRanged attackRanged strength
(Max ammo)
PriceNotes
Toxic blowpipe (57)Twisted bowToxic blowpipe (58) 85 +70+20
(+80)
1,692,940,742
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Toxic blowpipe (59)Bow of FaerdhinenToxic blowpipe (60) 80 +128+106145,031,499
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Toxic blowpipe (61)Zaryte crossbowToxic blowpipe (62) 80 +110(+122)405,445,903
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe (63)Venator bowToxic blowpipe (64) 80 +90+25
(+85)
84,707,983
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 5, between that of a shortbow and a longbow.
Toxic blowpipe (65)Scorching bowToxic blowpipe (66) 77 +124+40
(+100)
63,366,068[n 1]
  • Untradeable; created from a tormented synapse with 74 Fletching.
  • Uses arrows as ammunition up to and including dragon.
  • Has a passive effect that increases accuracy and damage by 30% against demons.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
    • Special attack cannot be used against non-demonic creatures.
Toxic blowpipe (67)Toxic blowpipeToxic blowpipe (68) 75 +30+20
(+55)
4,613,657
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Toxic blowpipe (69)Heavy ballistaToxic blowpipe (70) 75 +125+15
(+165)
806,683
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices retrieves fired javelins.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Toxic blowpipe (71)Eclipse atlatlToxic blowpipe (72) 75 +87+40 (Melee)2,661,689
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Toxic blowpipe (73)Dragon hunter crossbowToxic blowpipe (74) 70 +95(+122)69,334,271
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Toxic blowpipe (75)Armadyl crossbowToxic blowpipe (76) 70 +100(+122)58,519,804
Toxic blowpipe (77)Crystal bowToxic blowpipe (78) 70 +100+78525,227[n 2]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Toxic blowpipe (79)Webweaver bowToxic blowpipe (80) 70 +85+6525,618,353
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Toxic blowpipe (81)Karil's crossbowToxic blowpipe (82) 70 +84(+55)100,309
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Toxic blowpipe (83)Hunters' sunlight crossbowToxic blowpipe (84) 66
Toxic blowpipe (85) 50
+79(+60)5,313
Toxic blowpipe (87)Dragon crossbowToxic blowpipe (88) 64 +94(+122)1,453,008
Toxic blowpipe (89)Rune crossbowToxic blowpipe (90) 61 +90(+115)9,961
Toxic blowpipe (91)Craw's bowToxic blowpipe (92) 60 +75+6025,366,155
Toxic blowpipe (93)Dark bowToxic blowpipe (94) 60 +95(+60)940,515
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Toxic blowpipe (95)Magic shortbowToxic blowpipe (96) 50 +69(+55)822
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Toxic blowpipe (97)Magic shortbow (i)+7579,224
Toxic blowpipe (98)Magic comp bowToxic blowpipe (99) 50 +71(+55)2,214
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Toxic blowpipe (100)SeercullToxic blowpipe (101) 50 +69(+55)40,384
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Toxic blowpipe (102)Magic longbowToxic blowpipe (103) 50 +69(+55)1,299
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Toxic blowpipe (104)Adamant crossbowToxic blowpipe (105) 46 +78(+100)1,982
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Toxic blowpipe (106)ChinchompasToxic blowpipe (107) 45
(Grey)
+45N/AVaries[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet special type attack, and Venator bow with a passive ricochet attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Toxic blowpipe (108)Toxic blowpipe (109) 55
(Red)
+70+15
Toxic blowpipe (110)Toxic blowpipe (111) 65
(Black)
+80+30
Toxic blowpipe (112) Toxic blowpipe (113)
Toxic blowpipe (114) Toxic blowpipe (115)
Toxic blowpipe (116)
SalamandersToxic blowpipe (117) Toxic blowpipe (118) Toxic blowpipe (119) 30
(Green)
+20(+16)160
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Toxic blowpipe (120) Toxic blowpipe (121) Toxic blowpipe (122) 50
(Orange)
+29(+22)177
Toxic blowpipe (123) Toxic blowpipe (124) Toxic blowpipe (125) 60
(Red)
+47(+31)38
Toxic blowpipe (126) Toxic blowpipe (127) Toxic blowpipe (128) 70
(Black)
+69(+49)586
Toxic blowpipe (129) Toxic blowpipe (130) Toxic blowpipe (131) 80
(Tecu)
+87(+60)290,216
Toxic blowpipe (132)Dorgeshuun crossbowToxic blowpipe (133) 28 +42(+49)2,667
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Toxic blowpipe (134)Throwing knivesToxic blowpipe (135) 40
(Rune)
+25+24Varies[n 3]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Toxic blowpipe (136)ShortbowsToxic blowpipe (137) 40
(Yew)
+47(+49)389
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Toxic blowpipe (138)DartsToxic blowpipe (139) 30
(Adamant)
N/A+17Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Toxic blowpipe (140)
Toxic blowpipe (141) Toxic blowpipe (142)

Dwarf multicannonN/AN/AN/A762,730
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 3.2 Cost of thrown weapons is only that of the ammo.

Concept art[edit | edit source]

  • Toxic blowpipe (143)

  • Toxic blowpipe (144)

Changes[edit | edit source]

DateChanges
8May2024
(update)

Creating a toxic blowpipe now requires 78 Fletching, up from 53.

7July2021
(update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

30June2021
(update)

The toxic blowpipe has received the following changes:

  • Ranged Attack bonus decreased from +60 to +30.
  • Ranged Strength bonus decreased from +40 to +20.
  • The special attack now gives a 100% accuracy boost in addition to the 50% damage boost.
7October2020
(update|poll)
  • Players can now swap a different type of dart into the toxic blowpipe without having to unload the darts inside first.
  • Zulrah's scales will now automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the player's inventory.
16November2017
(update|poll)
  • The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.
  • The Toxic Blowpipe now displays the exact number of scales while there are no darts loaded inside.
18February2016
(update|poll)

A toxic blowpipe can now be dismantled for 20,000 Zulrah scales.

24September2015
(update|poll)

The special attack of the toxic blowpipe now has a custom animation. The power of the blowpipe special attack is now properly represented with a snake head sent flying, looking to sink those fangs into your opponent.

20August2015
(update)

Uncharging the toxic blowpipe now correctly asks if the player wishes to uncharge the object, rather than destroy the object.

19March2015
(update)

Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.

12January2015
(update)

The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.

Trivia[edit | edit source]

Toxic blowpipe (145)
  • Unlike other darts, dragon darts have a unique projectile animation when shot out of a toxic blowpipe.
  • The maximum amount of scales and darts that can be held by the blowpipe, 16,383 each, is equivalent to the maximum value that can be represented by 14 bits. This is because 14 bits were allocated for this part of the data, while the rest were allocated for dart types and room for potential future additions.[1]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 24 June 2021. Archived from the original on 27 June 2021. Mod Ash: "14 bits were allocated for that part of its data. The other bits were allocated for remembering the dart types, and any potential expansion that might be wanted for it later - it's always awkward when you want to add another feature later but you used up all 32 bits already."

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Toxic blowpipe (2024)

FAQs

What is the max hit with toxic blowpipe? ›

When charged with scales, the toxic blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Does Ava's accumulator work with toxic blowpipe? ›

Players cannot toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory. However, Ava's assembler, Ava's accumulator, Max cape or The Completionist Cape will allow you to automatically reload.

What drops toxic blowpipe? ›

The Toxic blowpipe is a two-handed dart weapon that requires level 75 Ranged to wield. It can be made by using a chisel on the Tanzanite fang, which is dropped by boss Zulrah. This requires level 53 fletching.

How to get tanzanite fang? ›

The tanzanite fang is obtained from killing Zulrah. It can be used with a chisel to create the toxic blowpipe (empty), requiring level 78 Fletching and granting 120 Fletching experience. Players can dismantle the fang to receive 20,000 Zulrah's scales, resulting in a profit of −570,067 coins.

Is blowpipe better for Vorkath? ›

Protecting from Magic is necessary to prevent dragonfire damage from Vorkath; unfortunately, with the blowpipe strategy, range damage must be tanked and will be a primary source of damage intake per trip. You should expect 1-4 kills per trip, limited by food, although up to 4-5 is possible.

Do you lose Ava's assembler on death? ›

Death and upgrading

If the player dies below level 20 Wilderness, it will remain in their inventory.

Is an AVA accumulator worth it? ›

Cost saving benefits. The ammo retention of the accumulator results in ammunition being fired 3.57 times before it is lost, assuming it is not picked up from the ground. This means it is approximately three and half times cheaper than the price paid.

Is upgraded blowpipe good? ›

Give it a blow! The upgraded bone blowpipe is a two-handed thrown ranged weapon. It has tier 90 accuracy and tier 85 damage, does not require ammo, is automatically poisoned, and has a passive effect: poison damage occurs twice as often but with half the damage.

Does Ava's Accumulator work with darts? ›

All the devices are able to recover arrows, bolts, darts, javelins, throwing knives, throwing axes, and toktz-xil-ul.

What is the best modifier for the blowpipe? ›

The Blowpipe can be found randomly in Wooden Chests near the Surface or in the Underground layer. Its best modifier is Unreal.

What is the max damage hit in Osrs? ›

Maximum melee hit is the maximum damage a player can deal in a melee combat. It is affected by player's strength, equipment and other bonuses such as prayer, passive effects or potions. The max possible hit through normal gameplay means is 195.

What is the max poison stacks? ›

There is no limit to the number of poison stacks a target can have.

What is the max scales for blowpipe Osrs? ›

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully degraded while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 3,391,281 to fully charge. 2 scales are used for every 3 shots fired.

What is the max explosive damage in Fallout 4? ›

Fallout 4: maximum explosive damage of Spray n' Pray is 455.64! I know in the video is an assualt rifle, but the result will be the same, same can be said with kiloton. Here is the math: 15*2(Commando)*2(Demo Expert)*1.25*1.25(Lone Wanderer boosts it twice)*1.15(Bloody Mess)*1.15(Explosives bobblehead)*1.05(SCAV!

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